Märchen
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Plot and Backstory

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Plot and Backstory Empty Plot and Backstory

Post  Ellimere Thu Dec 02, 2010 4:15 pm

Plot:

The plot is the over-all storyline of the RP. It can consist of a variety of things and typically includes normal players, plot characters, events that permanently affect Märchen and its inhabitants.

As the plot progresses, warfare in Märchen will continually escalate eventually bringing players into the plot from time to time. As the events in Märchen are played on a real life basis, should an event due to the plot occur characters will be forced to participate depending on the given situation.

Remember, you cannot choose to ignore a battle going on around you! If it becomes a situation of life or death, you could end up killed permanently.

MAR Universe:

Essentially this is an Alternate Universe in which the other worlder's Ginta and Dana did not arrive to Märchen and stopped the Chess No Koma. While there are some characters from this plotline present in the RP, most of the characters do not exist within the actual RP itself. Using these characters is also not permitted unless special permission is given by a GM and even then, it only allows you to use the name and appearance of that character only.




Last edited by Ellimere on Thu Dec 02, 2010 5:49 pm; edited 2 times in total
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Plot and Backstory Empty Re: Plot and Backstory

Post  Ellimere Thu Dec 02, 2010 5:38 pm

Backstory:

MÄR-Heaven
A world set in a different universe from Earth, the world of MÄR-Heaven is a land as if made of fictional stories and fairy tales. MÄR-Heaven is ruled by neighboring kingdoms in which the monarchies pass down their rule from generation to generation in a medieval time setting.

Despite being separated by monarchies, the kingdom with the greatest sphere of influence is the Kingdom of Reginlief, while there are difficulties and problems from crime and harsh rule varied by kingdoms, the land has in the past lived a fairly peaceful existence.

The Chess No Koma and the ÄRMs:
6 years prior to the current timeline, a great number of men and women, disillusioned by the ways of the current regime rally under an individual known as 'Phantom' and form The Chess No Koma. It is during this time that Phantom introduces the world of MÄR-Heaven not residing in Kaldea with the magic artifacts known as ÄRMs.

The First War of MÄR-Heaven:
On November 29th, at precisely 5:12 PM, blitzkriegs are executed by Chess No Koma Knights and troops under their rally in every kingdom & noteworthy spot around MÄR-Heaven under their 'War Campaign'.

The damages sustained during this stage, is beyond measure: thousands of civilians are indiscriminately slaughtered with their properties either wrecked or robbed as kingdoms fall one after another and in a matter of days 40% of MÄR-Heaven is laid to waste.

Resistance of the Cross Guard:
While there is heavy resistance by nations, there is little to be done against the powerful ÄRMs and soon the Chess No Koma take Reginlief and subsequently most of MÄR-Heaven under their control. When little can be done by the armies the remaining forces group together under the name of the 'Cross Guard' to confront the Chess No Koma with their own ÄRMs.

With little success, the Cross Guard manage to recapture some Kingdoms such as Lestava, and Vestry. Due to a lack of success, many Cross Guard troops have taken to a totalitarian manner of control and have been ruthless to any suspected of being a member of the Chess along with their loved ones. While this is condemned under their code and leadership under the man known as Gaira the lack of resources and time of war leaves little to be done about it.

Domination of the Chess No Koma:
The level of power and tactical prowess of Phantom and his Knight Class prove to be overwhelming as they rule over most of MÄR-Heaven, slowly crippling away the resources of remaining kingdoms and the Cross Guard. The Chess No Koma have reformed the regime in their image.

The Second War of MÄR-Heaven:
Phantom brings forth the second stage of his War against MÄR-Heaven in the 'War Games'. Issuing a challenge to all of MÄR-Heaven he gives the dissidents of the world the option to participate in his games in which the Knights and himself will participate to decide the fate of MÄR-Heaven.
Ellimere
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